What You Love/Hate About Your Job

Discussion in 'General Gossip, Troll Wars & Game Development' started by Erusuwasu, Mar 21, 2007.

  1. Miaka

    Miaka Lurker Not From Round Here

    1. Testing

    2. I love the games industry and games, so my job is pretty cool

    3. Nobody appreciates the job that testers do or how important it actually is to have good QA. Also fixed-term contracts.
     
  2. danpaladin

    danpaladin Will Wright One Of Us

    1) art / game design

    2) bringing something to life that in turn gets brought to life by the player - and seeing it in person. making people smile. some developers can be some of the most awesome people.

    3) the uphill battles on the business side. the jaded people that try to bring you down with them.
     
    Last edited: Apr 25, 2007
  3. Prof. Shminky

    Prof. Shminky Truth Wrangler Administrator

    1. QA.
    2. I love me.
    3. I hate other people.
     
  4. CaptainFuture

    CaptainFuture Man of Tomorrow One Of Us

    1) Programming
    2) Writing Games! I mean, how cool is that? All the problem solving, designing, architecturing, optimising, improving...
    3) Politics.
     
  5. yaustar

    yaustar Industry Professional One Of Us

    1) Programmer
    2) Being around the latest tech and like minded people. Knowing that something I am involved in can be seen and appreciated( most of the time ;) ) by the public
    3) Constant last minute design changes.
     
  6. Hibernicus

    Hibernicus Troll One Of Us

    1) Engine programmer
    2) People actually paying me to mess around with this cutting edge tech, pickup cool coding tricks and just generally learn from guy who know far more than me.
    3) Being very far from gameplay, a lot of the stuff I do don't even expose interfaces to the game teams.
     
  7. TheSilverman

    TheSilverman Lurker Not From Round Here

    1 - Programming (anything and everything)
    2 - Actually looking forward to work, being at a small studio
    3 - Adding features without adjusting deadlines, bad QA departments (If you found a bug, tell me a reliable way to find it myself, or don't tell me anything), being at a small studio
     
  8. shyndarkly

    shyndarkly Lurker One Of Us

    1. Net code and multiplayer
    2. Making things sync that people say can't be sync'd.
    3. Latency...and engine designs that consider networking a last minute add-on.
     
  9. stalemate

    stalemate Advanced Troll One Of Us

    1. Design.
    2. Haven't crunched in almost 2 years. New projects mean new things to learn/research. Seeing people have a good time while playing your game.
    3. When crunch hits, it will hurt. Egos, especially from those in positions of higher authority. People who "don't mind crunch", since it prevents our industry from maturing.
     
  10. Unsurprised Jack

    Unsurprised Jack Industry God One Of Us

    People not using tried and tested (sometimes free) tools and methods, instead rolling their own so there's a huge down-time for new people, and lots of bugs to fix that were pointless.
     
  11. baboon1972

    baboon1972 Troll One Of Us

    1. Producer type
    2. It was either this or the music industry :rolleyes:
    3. Old boys clubs and upper management types that treat "their" company like their own personal bank account. You know what I'm talking about.:deadcrab:
     
  12. The practicant

    The practicant Lurker One Of Us

    1) Art. Environments.

    2) I get to work with something I've grown up with aswell as being creative.

    3) Not my job particularly but I freakin hate my 4 hour commuting hell... Not much of that left though.
     
  13. TacoLarder

    TacoLarder Lurker One Of Us

    1) Design
    2) Working in a mostly stress free environment with a good amount of creative freedom in getting my work done. Working with a lot of great people as well.
    3) Things can feel a bit slack. Sometimes the working procedures, and personal standards and attitudes from a couple of others are just a bit too easy going for my tastes.
     
  14. pro

    pro TCE #1 Thread Necromancer One Of Us

    1. Design (Creative and Tech)

    2. Building Worlds, building them on time and working first time, other peoples oppinion that I'm good at what I do (I'm a humble fella).

    3. The unavoidable Politics, the unavoidable bad management, the awful pay, the ridiculous schedules, the lack of any job or financial security, publishers who inevitably know nothing about games, marketing departments who inevitably know nothing about games, dealing with people who know absolutely nothing about games development but have all the power over the decisions, when you realise at least 20% of the team are slackers (no really, its like those people are shitting in the eyes of people who do the work), having to tell the same person the same thing more than twice, the lack of professionalism people can have in our industry (v. frustrating)...the list goes on.
     
  15. Snipehunter

    Snipehunter Anarchist... apparently One Of Us

    1) Design
    2) Pushing the tools as far as possible to realize gameplay that is unexpected without dragging down the other departments with requests for extra resources in order to do it.
    3) People who demand documentation then don't bother to read it when its provided. Ask for it, or don't - I can work either way, but I'll be making fun of your literacy skills for the rest of the project if you ask for a doc you don't read.
     
  16. EvaUnit02

    EvaUnit02 Apocalypse inducing not-robot suicidal mother One Of Us

    1) Programming
    2) Just...programming, really. Coming up with great solutions to problems is fantastic fun, I think.
    3) Suits, clients, and anyone without a sense of the development process. These people don't care how or why something's done, they just want it done. It can become pretty stressful and depressing if they're not put in check.
     
  17. ArcherW

    ArcherW Lurker One Of Us

    Publishers who see something cool in another game and want it in the one I'm working on. With no thought given to function, relevance or whether it's even possible.

    I've received an email from a publisher before saying "I just saw this in game X and it looks great! I know we don't have time to do it for our game, but let's go for it anyway!" I'm paraphrasing but it was almost exactly like that.
     
  18. Snipehunter

    Snipehunter Anarchist... apparently One Of Us

    Ha! I had that exact same thing happen to me on my last project. The title of the e-mail was "volumetric blood." We weren't sure if he was talking about the feature, or the cost to get it in...
     
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  19. RocketPoweredRodent

    RocketPoweredRodent Lurker Not From Round Here

    1. Art

    2. I like the money. I get paid more than my friend who sells shoes.

    3. I hate the people. Apart from a handful of cool dudes, I spend my day surrounded by some of the saddest and most tragic dweebs on planet earth; greasy haired drips who collect little plastic toys and stack them all around their desk and yap all day about dorky stuff. And to add insult to injury they have 'tude.
     
    Last edited: Jan 3, 2008
  20. danpaladin

    danpaladin Will Wright One Of Us

    don't really mean to pry, but, maybe #2 is the reason you're so seemingly unhappy... why didn't you list anything else there, like, you know, creating something cool or something?

    it is my personal opinion that if you're in this for money then you aren't going to be happy. just my thoughts.