What not to put in my portfolio?

Discussion in 'I wanna be a Game Artist!' started by milkcarton, Aug 20, 2003.

  1. Eric Chadwick

    Eric Chadwick One Of Them One Of Us

    Yup, you lost my eyeballs soon after you asked me to Please Wait.

    read this
     
  2. Fontainne

    Fontainne Troll One Of Us

    haven't seen these mentioned yet:

    No Turntables - Seriously? is rotating around a static model the best way to show off your work? If it is a character, get it animated and off a turntable, if its a rigid model, shoot it from one or two angles and move on.

    No Divinci Poses - as with turntables, if you've gone to the trouble of modeling your character in its default reference pose, rig it and animate it, or get a friend who's specializing in animation do to that. Nothing puts me off of a modelling portfolio more than Turn Tables and Divinci Poses.

    Long Introduction screens - I need to know your name and contact info, but do I need to see it on screen for thirty seconds before and after your reel? tag that crap like a watermark across the entire video and be done with it.

    If multiple people worked on a scene you end up showing in a reel, please identify what you actually worked on, or isolate your work away from everyone elses. If I see a big elobarote scene, fully lit, modelled, textured and animated and there is absolutely no indication that others worked on it, I'm going to be really upset if you make it to an interview to only find out you ran the mixer board when recording the audio for the scene, but your applying for a 3d modeller position. This equates to stealing others work and writing it off as your own, and is completely unacceptable, and would be an immediate dismissal from me. It's a good thing I don't review art candidates anymore.
     
  3. feel_the _chaos

    feel_the _chaos Lurker Not From Round Here

    hey again

    I have taken advice from the few responses I got from my post earlier this week. I have today just published a new hopefully refined site. Not all of my work is published yet but I just hope I’m moving in the right direction now.

    Thanks for your advice and please give more if it’s still not quite there yet.
     
  4. Prof. Shminky

    Prof. Shminky Truth Wrangler Administrator

    Wow, I got thanked for a post I made 7 years ago...
    Wicked cool.

    More plz.
     
    • Thank Thank x 1
  5. stimpy

    stimpy Lurker One Of Us

    you should check out my artwork and do the complete polar opposite of what I do because I can't get a job for love nor money.

    I think I might scrap everything I've done and just have a site with a 16x16 pixel animated GIF of masterchiefs head rotating round and round. I'll most likey have people queueing up to employ me once that fuckers on there.
     
  6. sponge

    sponge jaded old cunt One Of Us

    No shit music in your show reel, especially if it's some flash video monstrosity that doesn't allow me to turn off the sound.

    I've been going through show reels this last few weeks and I've come to the conclusion that I don't want to listen to nu metal as I watch barbarian and space marine characters on turntables followed by camera fly throughs of shit brown, blood splattered spaceship corridors any more.

    [-X
     
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  7. stimpy

    stimpy Lurker One Of Us

    heh. You see, thats what employer always say. "i don't want to see a massive transexual space warrior with cats ears shooting a really uncharismatic alien in the face" but then I wonder what you do want to see...

    What about if I made a kind of centor warrior queen with a motorised arm impaling a multi cocked cyborg warlord in the assholewith an electric speer. would that get me a job?
     
  8. plaf

    plaf Peter Molyneux One Of Us

    well.. if you're a modeller applying for a straight up modelling position, as opposed to a an all-round position, or a modeller/rigger position, I'm a little dubious about the whole 'you have to make it into an interesting illustration' attitude. IMO you're supposed to be able to see past that, and recognize the quality of the work.

    obviously, the other side of that coin is that presentation is important :) I'm just saying, if I got a portfolio with static renders, and meshes in standard poses, if the work was good, I would be okay with that
    (though obviously I would probably be MORE okay with the folio showing a gorgeously lit and posed character :) - so I guess I agree, d'oh!!!)

    just my 2cents ..
     
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  9. IFW

    IFW Not allowed to say NFTS are shit One Of Us

    I was gonna suggest not putting in a load of hard core pornography and lots of bribe money... Then i figured it couldnt hurt.
     
  10. sama.van

    sama.van Lurker Not From Round Here

    Before to give a portfolio, it could be nice to show a preview of your work.

    This is always difficult to create a folio when you start to have lot of content.

    Then to catch people they could be interested about the style of my 3D for their game I always give the following pictures before the url of my complete folio :

    samavan.com/3D/sama.van_Preview_C.png

    The client understands in 5s if I have any chance for his offer.
    After that if he wants to know more, he can simply access to my complete folio to catch the character he liked in the preview.